Showing posts with label sound wave. Show all posts
Showing posts with label sound wave. Show all posts

Sunday, April 22, 2007

NEW SOUND FORGE! HOW THE F@CK DID I MISS THIS!?!?!


Yup,
We're up to SF9. I'm downloading the trial now. True Multi-track, built in noise reduction (finally), iZotope plugins, it looks all good!

Here's a brief review from Studio Monthly.

I'm stoked. I use SF more than any other audio program. Sure, sequencers like Sonar have grown up to include an impressive suite of editing tools, but if you quickly and easily want to get in and surgically edit audio there's nothing better than SF.

Monday, March 19, 2007

Calling Engineers: What Causes This?

I've started noticing this weird artifacting problem from some of the auditions we get sent in remotely.

It looks like a panning problem at first, but the audio doesn't sound unbalanced.

What is this? Anyone?
someaudioguy some audio guy voice over recording engineering help mixing mastering scrubbing voice acting audition

Tuesday, March 13, 2007

Sonic Warfare Against Videogames!

Ok, so maybe it isn't as dramatic as my title would lead one to believe, but a Korean company says they've developed an audio cue that, according to them, will prevent obsessive gaming habits by subconsciously forcing gamers to stop playing.

"A Korean venture start-up has developed an inaudible sound sequence, which it claims can prevent obsessive use of online games, thus giving hope to game addicts."

My only problem with this? If something is "inaudible" then it can, by definition, NOT BE HEARD!
Sadly they haven't posted any samples of their un-hear-able sounds, so check out their claims here:
ACOUSTIC WAVE PREVENTS GAME ADDICTION

In the meantime, I'll use a mosquito ringtone to force myself to stop doing things, since the mosquito is actually a "hear-able" sound...
someaudioguy some audio guy videogame voice over video game voice acting audio sound design sound effects science