Showing posts with label NPR. Show all posts
Showing posts with label NPR. Show all posts

Friday, May 18, 2012

About That Time I Met Tom Bodett at a Taping of Wait Wait Don't Tell Me...

Last week I spent a little time in Chicago, and one of the highlights of the trip was getting to watch a live taping of Wait Wait Don't Tell Me!

Of course the VO gods were looking out, and one of the panelists was none other than Mr. Motel 6 himself, the legendary Tom Bodett. While I'm a big fan of this show, I had a really hard time not geeking out all over Tom, but thankfully he indulged me a few pictures.

If you're not familiar with Wait Wait, it's a really funny NPR show which takes a comedic look at current events while masquerading as a games show.


Here's the episode I got to watch (with special guest star Bobcat Goldthwait).






Tuesday, April 22, 2008

NPR: Couple's Custom Microphones Carry Colorful Past

So this article strains way to hard to make the Hitler connection...

Ok, it's still a good read though.

NPR has posted an article up about John Peluso, a boutique microphone manufacturer, whose not only trying to replicate the look, but also the sound of classic microphones. As a studio engineer, John worked on Sony's, AKG's, RCA's, and Neumann's, and learned quite a bit of his craft from Verner Ruvalds (a physicist responsible for the bottle mics popularized by Hitler's speeches).

Of course the article focuses on that, and it is kind of chilling to think how Nazi propaganda was tactically planned down to the micron measurements of their microphones (there's probably a lesson in there somewhere buried in our villification of history),though I can no more blame Neumann for the rise of the Nazi party than i can Volkswagen...

Anywho, the actual history of this article is fascinating, and I'm seriously going to consider getting my hands on some Peluso Microphones.

Having just finished fixing up an SM56, it's kind of crazy to think that as these engineers are passing away, we're losing the knowledge to create these sounds. Kinda crazy, kinda sad...

Here's NPR's Article, and here's audio of the article.

Here's the Peluso Microphone web site.
someaudioguy some audio guy microphone voice over recording vo voiceover demo production history engineering restoration vintage tv film radio broadcast

Thursday, October 11, 2007

NPR Podcast: "Video-Game Actors Seek a Bigger Share of Profits"

OK, I know the title is kinda "duh". Of COURSE performers are going to want a bigger share of profits, but NPR does a really decent job of explaining why.

When you examen the economies involved on video gaming, it's getting harder to deny that actors should receive either a better buy out or some small residual pool.

I know it's an extreme example of success, but Halo 3's sales are indicative of where "block buster" money is going (since it's not going to movie studios).
*First Day estimates of $170 Million (Spiderman 3 did 150 it's opening WEEKEND).
*First Week Sales of $300 Million (or roughly three times the total box office).
*Drove console sales, resulting in an average doubling of XBox 360's sold week over week.
*Estimated 4500 years of man-hours spent on XBox Live.

So what did the actors get paid?
Well outside of those on the IMDB page for H3, most likely some derivative of scale.
Best case being maybe 3x scale, or about $2100 per four hour recording session, and I doubt that many were paid that well.

And that's it. Nothing else.

One of the big arguments against residuals is risk. Game producers are never guaranteed revenue, and with budgets now approaching and exceeding movie budgets, it can be a scary proposition to put out a game that people might not buy. Production also claims that there wont be additional revenues like movies have (from theatrical, to cable, to DVD, etc).

Fair enough, but I think games do enjoy additional revenues. They're all just game related. Halo 3 is currently a $60 game exclusive on the XBox 360. If MS is smart they'll cut prices on the game around the same time as a big PS3 game comes out (so we should see a brief surge). Next we should see a three game special edition box set with all of the Halo games, so we can re-buy all of that content. After a couple months the game should be ported to Windows PC's, where we'll see another small market surge for the game. So, even if Halo 3 had a $100 million production budget, it was already into profit territory in the first day, and we'll probably see about a year's worth of sales.

I mean even the Wii will play old original Nintendo games at about $5 a pop, so I'm not sure how that's not additional revenues...

Now to be fair, Halo 3 is the exception not the rule. Halo was also made by Bungie, which is owned by Microsoft (well not any more, but at the time), so all of that profit is probably being rolled back into the fact that MS sells it's console at a loss (as does Sony, but not Nintendo).
However, all that being said, I still feel like there is some room to start including baby-step residuals into these contracts. Why not set up the pool after production costs have been met? Basically anything to further reward products that do well, which would attract more talent, probably improve the product, sell more games, attract more talent, etc, etc, etc.

Anywho, here's the link to NPR's story. Give it a listen.

MAN, that was A LOT of typing...


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Monday, August 6, 2007

NPR Podcast Player For Facebook

I at some point might just have to join Facebook.
It seems to be blowing up right now, and I was WAY late to MySpace. I just find so little use for social networking outside of the occasional "catching up with a friend moment" that I can usually just accomplish through an email or something else.
I will always appreciate MySpace for the simple fact that it did get me blogging, so that's ... uh ... neat ... ?

Anywho, what I think is the coolest part of Facebook, is all the development going on for Facebook apps/widgets/gadgets/geegaws/etc.

Splashcast has just released an NPR Podcast player for your Facebook page. If I used Facebook, I would use this app.

IF I used Facebook...

Check out the app here.

Check out DownloadSquads write up here.

Sunday, June 17, 2007

GO LISTEN TO IT NOW!: Irrational Public Radio Edition


What can I say? Some of my friends are really funny.

Take for instance Mr. Joe Smith. Yes, you're right, he DOES have the second most generic name ever given to a member of the male species (Can I get a "WHUT-WHUT" from all the John Smith's out there), but when it comes to funny, Joe brings TeH fUnnIe!

Take for instance Joe's podcast I.P.R. Short for Irrational Public Radio, this podcast (now on it's eighth episode) is a spot on parody of some of my favorite public programming. Perfectly aping the tone and demeanor of All Things Considered, it's the perfect platform for some wacky hilarity.

"...and I'm Zoldar, Venusian prince of war, beware my Wrath I am Zoldar"




Get it?

Aping?

Cuz the picture has a monkey in it?

Get it?

I.P.R.

Thursday, March 15, 2007

And NPR will come to save us?

No no really, of all the places that a resistance will brew against the RIAA, who'dathunkit, NPR.

I for one, am very much looking forward to this little alphabet battle. Amidst cries of NPR going "corporate", a move like this would make me very happy.

Read all about it (@ the Chicago Tribune):
NPR may lead fight against Internet radio royalty rate hike
someaudioguy some audio guy voice over radio recording voice acting announcer narration royalty audiobook news riaa copyright