Showing posts with label money. Show all posts
Showing posts with label money. Show all posts

Monday, June 30, 2008

The COOLEST upgrade I've made to my studio...

So I don't run a full both out of my home (apartment) anymore. I do so much work around town, that I can usually find a dedicated recording space with just a little heads up notice. I still do the odd recording at home from time to time, but the bulk of the work I do at home is editing.

I was really excited moving into our new place, as we now have central air, and my little workstation is kind of tucked away right under a vent. I'm a small guy, but I tend to overheat when sitting in the same spot for too long.

So imagine my dismay, when on my first editing job in the new place, I found myself sweating like a pig. With the AC set to 70 degrees. Mrs. Audio Guy turning blue...

Yesterday, I think I solved the problem.


I dismantled the lighting fixture above my head (low ceiling) to find two 120 watt light bulbs. It took the glass bowl about 45 minutes to cool down enough for me to un-screw it.


I popped in two CFL's, and I've drastically cut the temperature coming down on my head.



Maybe save a little power (and money) to boot!


Just a word of warning though. I don't know that I would recommend CFL's for actual booth set ups. CFL's do "hum", which could impact recordings. YMMV...


Picture courtesy of Brandeis University, which also has a handy little chart comparing the total cost of ownership between incandescent and CFL light bulbs.

Wednesday, July 25, 2007

Million Dollar Voices

Little FOX news story about the biggies of VO posted up on Youtube from last year.

Really just any excuse to drudge up LaFontaine and Ben Patrick Johnson...

Saturday, May 19, 2007

Music is becoming DRM free, but what video?

Shelly Palmer asks this question in an opinion write up at Yahoo News.
Now that companies like Amazon and iTunes seem to be in a rush to abandon DRM on music, a lot of people are asking "what about movies?

Shelly writes up some interesting points, but ultimately boils the whole issue down to one of use. She says (and MAN am I paraphrasing here) is that because we listen to music with only partial focus (which I disagree with) and movies take our full attention, that the two formats will continue to be treated differently. Music files equal small and easy to transfer, movies equal big and harder to transfer.

I know she's just bringing up discussion points, but I really don't like it when DRM discussions are over simplified.

Because of simplistic "point boiling" I have a really hard time talking to actors about their work. Quite a few truly believe that 15 year olds downloading files are why there are fewer sales, and they keep calling that "piracy" (thats a whole other nuther post though). No one seems willing to consider that over charging for physical media (and there aren't a lot of options for getting this entertainment) might be one culprit. I would say that paying as much as $20 for a CD is probably what sparked the original Napster, and yet still, immediately following the creation of the original Napster we saw an increase in music sales (before Metallic started suing fans at least). No one seems to think that continual increases in entertainment costs (for the same level of entertainment "quality") might cause someone to consider alternative avenues for acquiring entertainment (both legal and illegal). Lastly I for one am completely fed up with being treated like a criminal for purchasing content, and because I know my way around a computer (you can't imagine the arguments I've had over file sharing, p2p is a distribution method not guaranteed theft, and saying otherwise is just trying to stifle technological advance).

It doesn't matter what the file is.
It doesn't matter how big the file is.
It doesn't matter what format the file is.

The movie industry is making the same mistake the music industry made. It will cost studios, productions, actors, and consumers a lot of money to realize that they are making the same mistakes the music industry made.

I think as soon as companies stop trying to lock consumers out of content (and consider something really smart like watermarking to find exactly WHO is spreading stuff), the sooner we all start making A LOT MORE MONEY!

Read Shelly's article here...
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Saturday, March 31, 2007

Are you Savvy? VOICE OVER Savvy?

I've posted about voices123 a couple times, but if you need more help buying and selling services check this shizznit out.

The Voice Over Savvy Forums (http://voiceoversavvy.com), the largest online community forums for the voice over acting industry, launched a forum to help voice over talents and voice over producers to sell and buy audio and media recording and production products and services.

Cool stuff! I just recently started putting together my demo, see if I can pick up a little side work. Forums like these are invaluable.

New Forum For Selling and Buying Audio Recording and Production Tools

VoiceOverSavvy.com
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Tuesday, March 20, 2007

How much does your game REALLY cost.

Ok, I get it that video game development budgets are getting insane. This new era of video gaming stands to be a very impressive race of "next-gen-now-current-gen" hardware (though I'm still rooting for Nintendo... call me old skool).

This article in Forbes tries to explain why games are so expensive.


Problem is, I don't buy it.


Take for instance this chunk here:
The remaining $59 per game goes into many hands. The biggest portion--nearly 45%--goes toward simply programming and designing the game itself. Then the console maker, retailer and marketers each get a cut.

OK 45% of the $60 game into the development costs, AND games are also where console manufacturers make back money through licensing, as the XBox and the PS3 are sold at a loss (GO NINTENDO! KEEP SELLING FOR A PROFIT!).

So, with games sales expected to reach almost $45 billion, are we really to believe that game development COSTS are expected to reach $21 BILLION?

This doesn't sound right.

Some one correct me if I'm reading this wrong.

Thanks.
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